Monthly Archive November 2019

Insights from our Workshop on the Berlin Change Days 2019

In our last issue we reported from our workshop at the Berlin Change Days 2019, an event, that emphasizes on transformation and change processes. In this blog post we want to hand down the insights we gained out of the workshop and the intense discussion that followed afterwards.

The goal of the workshop was to show how methods of organizational development can be transformed into a virtual 3D environment. Since this workshop was a cooperation project with students of the university of applied sciences Würzburg/Schweinfurt, it was also a test or an experiment for us, to get opinions on our platform and gather new findings. Hereafter, we will present and comment on these findings.

Author: Vinzenz Zehmisch

Feedback on the workshop itself

The feedback on the workshop itself was quite positive, especially the hands-on approach, the concept and the methods used. Unfortunately, not everyone of the participants were able to join the workshop themselves, due to the lack of devices, but at least 4 out of 9 joined the workshop, while the others watched, listened and took part as a group via the moderators.

Positive Feedback on the platform

In the intense discussion after the workshop, the participants highlighted, that they liked the form of access, via various devices, in particular without downloading any program or plug-in and that it runs entirely in the browser. Also, that the complete process of registration takes less than two minutes. The handling, after a short introduction by the moderators, deemed for most of the participants quite easy.

Suggestions for the platform

The first suggestions were to enhance the quality of the graphics and the complexity of the user interface, topics we are currently working on, for example we are in an ongoing process for improving graphics, for lights and shadows and for water and sky. Also, a complete redesign of the user interface is in progress and a new version is planned to go live within the next half year. Another suggestion which came up during the workshop, was to implement video tutorials, to support new users on using the platform. The idea of a video conference call, where the faces of the users are mirrored onto the avatars, was met with great approval. Here we are currently evaluating facial tracking and applying the facial expressions to the avatars. In the end one participant suggested, that, if we implement elements of gamification, the platform would ultimately benefit. At the moment we are investigating and collecting use cases for the usage of gamification within virtual worlds

Questions on the platform

The main question was: What is the added value in comparison to zoom or comparable applications?

The added value, which the cybaLOUNGE platform provides, begins with the easy access and registration like mentioned in the second paragraph. On top of that a registration is not even necessary to join events and take part in social interactions. A registration is only essential for user, who want to exploit the advanced features of the platform, like construction or designing an own location.  A further argument for the platform is the persistence. Objects and processes continue to exist even after the process that created it, so all changes and additions to the virtual world will remain. Finally, the cybaLOUNGE platform provides a fully immersive environment, where users a represented by detailed avatars.

Questions to other topics were:

Security. How do we provide a safe virtual environment?
All communications are secure (https protocol with TLS encryption), the hosting is done by a secure and reliable internet service provider and the platform is being constantly monitored. We have a dedicated rights and role concept in place, with options like whitelisting, which allows only users on this list visit a specific location. Also, a support for public and private environments is given.

Support. How would we provide support under the circumstance, that we gain a lot of user/organizations?
Level 1 and 2 support will be provided by contract partners, which will offer hosting, support and additional services. Level 3 support will be provided by our team.

Target group. Who is our target group? Have we already developed use cases in accordance to these target groups?

As the cybaLOUNGE platform is an overarching platform, we don`t have a specific target group yet. But we have already developed use cases for organizations, business companies, learning institutions and individuals. For example: 

  • Organizations/Business Companies: dedicated projects to introduce virtual environments for recruiting, collaboration and communication
  • Schools and Universities: remote education, virtual participation for people with disabilities, language learning, virtual reality
  • Individuals: entertainment, socializing, leisure and hobbies

We hope, this post has given you a comprehensive insight on the platform, its features and added value and if you have further questions on the cybaLOUNGE platform, please drop us a mail.

Metaverse School GmbH @ Berlin Change Days 2019

An interactive workshop in a virtual 3D environment @ The Berlin Change Days 2019

The Berlin Change Days is an event, that emphasizes on transformation and change processes. The focus this year was the issue of inner, outer and cyberspace and the remaining role of space in general. The central question of this year’s event was:

“How can we utilize and enhance those three [spaces], when we meet the ultimate challenge of the fourth industrial revolution: How to make organizations and societies prosperous and the people within happy, at the same time?”

Author: Vinzenz Zehmisch

Since 2017 the Metaverse School GmbH is engaged in a cooperation project with the University of Applied Sciences of Würzburg/Schweinfurt, where we support semester projects on and with the cybaLOUNGE platform. The goal of the semester project of 2019 was to transform methods of organizational development into a virtual 3D environment.

Cooperation with the University of Applied Sciences Würzburd/Schweinfurt

The students of the project were divided in two groups, one responsible for the design and building of a virtual workshop room and the other responsible for methods and didactics. Over the course of the summer semester the workshop room was designed and built, use cases on new features were implemented and methods were tested. These all happened under the premise to take part as a facilitator at the Berlin Change Days, where we planned to present this project and gather some new input on how the cybaLOUNGE platform is able to support change or transformation into virtual environments.

The interactive workshop and the methods used

During the interactive workshop at the Berlin Change Days participants were invited to join and actively engage. The topic of the first part of the workshop was a method called “future mapping” with the goal of collecting ideas on a certain topic as a group.

The second part was about a method called 6:3:5, which is also a creative method out of the field of organizational development, where you work in turns on new ideas and develop together a wider spectrum of perspectives on a certain topic.

After the interactive workshop the results were reflected and a Q&A session with a discussion on the transformation into the digital world was held. In the following discussion the big questions were asked, like “what is the added value compared to conventional business programs?”

In the next issue of our blog we will get into these questions and explain, how the Metaverse School GmbH wants to answer these questions and solve these problems.