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The Metaverse Classrorm

The Metaverse and the Future of Work

In our latest issue a review of a paper on “The Future of Work in the Digital Transformation” by the “acatech” discussion series was published.

You can look into the paper by following this link:


Now we want to set the cybaLOUNGE platform in a context to the key messages and describe further what we can provide to and how we can support organizations in the process of digital transformation. The three key messages agility, lifelong learning and co-determination are also described as key indicators, which will determine how organizations are able to adapt to changes in the field of work.

Author: Vinzenz Zehmisch

1) Support of Agility  

Agility is defined within the paper as “the ability of a company’s organisa­tion and decision-makers to respond rapidly and flexibly to new customer requirements, technological developments and com­petitors (…)”.

To support this ability, the Metaverse School GmbH can provide several solutions to increase competitiveness, flexible working arrangements, use of tools for feedback and to decrease obstacles for working with freelancers.

Since the cybaLOUNGE platform promotes easy access and great usability, the platform can be used with almost any device, runs on all the mayor browsers, supports virtual reality and is accessible without downloading any client, organizations can use the platform for many purposes. As an example, a workshop room, or as we call them a “location”, can be set up, in which employees in the office, employees, who work remote, and freelancers are able to work together on a project, just by clicking on one HTML link. In the workshop location itself, everyone can communicate via VoIP, display information and develop their ideas together. So, nobody is bound to a physical space and meetings can be set up faster than in the real world. The workshop location itself is persistent, so every progress made, is still available the next time. Tools for feedback can also be implemented, so an immediate feedback system can deliver valuable data.    

2) Support of Lifelong Learning

As employees are valuable assets, an organization, that is encouraging their employees to learn and to develop over the whole circle of their work life, is better prepared for future changes.

Lifelong learning can be enhanced by digital solutions on the cybaLOUNGE platform. Virtual universities, classrooms, trainings under the guidance of a tutor or teacher can be implemented into the learning curriculum of an organization. In these locations you can display and store information, write, interact, participate on polls and much more. Also, interactive trainings are an option, where participants can increase their knowledge and skills on their own. Digital solutions for these learning opportunities and the necessary features are already developed by our team and ready for action.

3) Development of company-level co-determination

To react and adapt to market changes organizations need to involve their employees and increase the level of co-determination.

To boost the level of co-determination, one of the key messages is to promote an agile workplace equipment and the use of flexible IT tools. With the cybaLOUNGE technology users can access a location on the platform from anywhere, work together on products and can use the digital tools they are accustomed to. For example, all Google Docs & Spreadsheets, lots of websites and much more can be displayed and worked on by every user in the location in real time. As stated above, the rooms are persistent so data in the location remains the same.

Throughout the last year we developed a lot of products, like a virtual recruiting center, that will allow organizations and users in the future to participate in new forms of digital work. Visit our homepage to learn more.

Citation: Jacobs, J. C./Kagermann, H./Spath, D. (Eds.): Work in the Digital Transformation – Agility, Lifelong Learning and the Role of Employers and Works Councils in Changing Times. A paper by the acatech and Jacobs Foundation Human Resources Working Group – Forum for HR Directors on the Future of Work (acatech DISCUSSION), Munich: Herbert Utz Verlag 2017.

Review: The Future of Work in the Digital Transformation

Agility, Lifelong Learning and the Role of Employers and Works Councils in Changing Times

The “acatech” – National Academy of Science and Engineering, is a Germany based working academic institution, that provides advice to policymakers and the general public on strategic issues relating to the technological sciences and technology policy. The paper, published in April 2017, with the subtitle “Agility, Lifelong Learning and the Role of Employers and Work Councils in Changing Times”, will be reviewed in this post and set in a context to the cybaLOUNGE platform.

You can look into the paper by following this link:


The publication is intended as a discussion, to provide new ideas for changes in the field of work to come. The three main aspects or key indicators are, as stated in the title, 1) agility, 2) lifelong learning and 3) development of company-level co-determination. The chapters on these key indicators are enriched with status quos, how-tos, use-cases, research, examples and summaries, respectively key messages to ensure a better insight.  

Author: Vinzenz Zehmisch

As the digital transformation is setting off to change how work will be seen, the authors of the paper have identified three key indicators, which will be summarized subsequently.

1) Agility

Agility is defined within the paper as “the ability of a company’s organisa­tion and decision-makers to respond rapidly and flexibly to new customer requirements, technological developments and com­petitors (…)”. As a result, five key messages for shaping an organisation by using an agile working model are listed:

  • Increase competitiveness, productivity and employee satisfaction
  • Facilitate new flexible working time arrangements
  • Remove obstacles to working with freelancers
  • Promote individual employee skills management
  • Use new feedback tools to strengthen performance management

2) Lifelong Learning

As employees are seen as “responsible adults” and as such a valuable asset, they should have the opportunity learn and develop over the whole circle of their work life. The scope of lifelong learning lies within organizations and employees and points out how digitalization can support this process.

  • Take advantage of the opportunities offered by digi­talisation
  • Work together to maintain employees’ ability to per­form their duties and their employability
  • Promote autonomy and self-reliance through person­alised solutions
  • Leave lifelong learning in the hands of the company
  • Enhance more flexible regulations
  • Support the efforts of companies and employees

3) Development of company-level co-determination

To shape an organization according to the needs of digital transformation company-level co-determination inherits a key role, to improve the chance to adapt and react quickly and effective to new market conditions. The following key messages are thought as impulses to optimize this process.

  • Develop a modern understanding of co-determination
  • Adapt to the requirements of different organisational forms, employee groups and real-world cultures
  • Promote the flexible introduction of IT tools and agile workplace equipment
  • Allow experimentation to facilitate controlled change
  • Involve employees in the work of the social partners
  • Recognise the new market conditions and faster rate of change as success factors
  • Accelerate processes and be bolder about using agile methods
  • Establish a legal basis for faster decision-making

Significance of these aspects for the cybaLOUNGE platform

The cybaLOUNGE platform can support organizations in all of these three aspects by providing infrastructure and solutions for communication, collaboration, training, etc. In the field of agility, organizations can be provided with internal virtual workshop rooms to enhance flexible working arrangements and to remove obstacles of working with freelancers. To promote lifelong learning, virtual training courses can be implemented in the development of human resources. Also, to improve the level of co-determination in international organizations, flexible tools for IT are available, which support a enhanced participation for every stakeholder, no matter where he or she is located.

Read in our next issue in detail how we intend to do this.

Citation: Jacobs, J. C./Kagermann, H./Spath, D. (Eds.): Work in the Digital Transformation – Agility, Lifelong Learning and the Role of Employers and Works Councils in Changing Times. A paper by the acatech and Jacobs Foundation Human Resources Working Group – Forum for HR Directors on the Future of Work (acatech DISCUSSION), Munich: Herbert Utz Verlag 2017.

Metaverse Team: About us

Dieter Heyne
Dieter Heyne / CEO

Dieter Heyne is the founder and CEO of Metaverse School GmbH. Dieter is in charge of structuring, planning and keeping up with the development and maintenance of the platform. His studies of computer sciences at the Ludwig-Maximilian-University in Munich enabled him to work on a variety of IT related topics, like IT architecture, web programming, security consulting, database development, and much more. His interest in his spare time are keeping himself in shape, his dog and a fascination for Japanese culture. If you want to read up on Dieter and the creation of the cybaLOUNGE platform, please read this interview.

Daniel Zehmisch
Daniel Zehmisch  / COO and Project Management

Daniel Zehmisch is responsible for the internal processes in our company and he tries to develop our business products in order to reach market maturity. His main expertise lies within the introduction and the organization of new innovations. As a graduate in business administration, he is familiar with the field of commercial business and tries to adapt this knowledge to the virtual environments. Parallel to his Metaverse activity, he has been working for years as an IT Security Consultant in Automotive and Financial Services. In his free time, he likes to go hiking or playing field hockey.

Lennart Paul
Lennart Paul / IT-Development

Lennart Paul is responsible for developing new features for the cybaLOUNGE platform. He works closely with Dieter to make the platform an even better experience. He studies computer science at TU Munich. Before working for Metaverse he has been working as a freelancer in web design for more than four years. He is passionate about developing and prototyping new things and spends a lot of time at university to learn more about the latest technologies. When not working on anything he likes to do sports like tennis or field hockey, read fiction novels and go out hiking.

Vinzenz Zehmisch
Vinzenz Zehmisch  / Senior Project Management

Vinzenz Zehmisch is a Senior Project Manager and is responsible for documentation, social media, product development and testing. His main area of expertise is the field of education. He studied linguistics and german studies at the Ludwig-Maximilian-University in Munich. Before working for Metaverse he taught german as a foreign language for several years. His passion for linguistics, language and literature is still strong. Outside of work, he likes to read, is an active hockey player and coach.

Sami Kopplin
Sami Koplin / Virtual Project Management

Sami Koplin is a Virtual Project Manager and is mainly responsible for creating and designing 3D-Models and Virtual Worlds. He also works in social media management, product development and testing. He finished school in 2018 and is now looking to gain more knowledge about 3D-Design and modeling in order to study related topics at university. In his free time, he likes to do sports like field hockey, soccer and basketball, go out with friends and be around his family.

Interview Dieter Heyne, CEO and Founder

Dieter Heyne
Dieter Heyne

Dieter Heyne is the founder and CEO of Metaverse School GmbH. He is the creator, designer and a lot more of the cybaLOUNGE platform.

1) Hello Mr.Heyne, you are breaking new ground in the field of virtual worlds. What is the concept behind your start-up Metaverse School GmbH and its cybaLounge platform?

Since the number of users of virtual worlds is increasing only very slowly, in my opinion new paths have to be taken. The trend towards even more sophisticated and complex virtual worlds cannot be the solution. With the cybaLOUNGE platform, the person, the user and not the technology should be the focus. Easy access and usability for practically everyone can be the way to achieve a significant increase in the number of users. It does not matter for what purpose the users visit the virtual world.

However, Metaverse School GmbH has set itself the goal of establishing virtual worlds primarily in the field of education. The possibilities to go new ways are practically unlimited.

But also, other fields, such as personnel consulting, collaboration and entertainment will be considered further.

2) How and when emerged the idea for a virtual platform?

The idea arose around 2011 from the observation that the established virtual worlds (Second Life, OpenSim, etc.) had to struggle with very specific problems. For many newcomers these environments were and are simply too complicated and many users quit after a short time.

So, it was time to design something new and simpler that could become attractive for many people.

3) What were the biggest milestones for cybaLOUNGE and Metaverse School GmbH?

The biggest milestone so far was certainly the go-live in December 2013. The result of 18 months of preparation to finally see online – this has definitely left a lasting impression.

Further highlights were presentations of the platform at numerous events as well as the cooperation with the University of Applied Sciences Würzburg-Schweinfurt, from which numerous new ideas have already emerged.

4) What were/are the biggest challenges in the starting phase? And how did you manage them?

Especially in the initial phase, there were always minor and major technical problems, since the technologies used were also still under development. The continuous development was made more difficult by the fact that cybaLOUNGE was developed completely as a one-man show in my spare time.

In these situations, it only helps to keep your cool, not to lose track of the goal and to concentrate on looking for alternative solutions and then to implement them.

5) Your start-up is also working on a cooperation project with the University of Applied Sciences Würzburg-Schweinfurt. How is this project developing and which insights did you gain?

This cooperation can now look back on a history of more than three years. The respective semester projects resulted in too many new requirements to be reflected here. But especially the usability and the graphic design of the virtual environments have benefitted greatly of this cooperation.

6) In your opinion, what is the greatest unique selling point of your product?

The cybaLOUNGE platform does not focus on the technical achievements, but on the benefits for the users:

– easiest form of access (everything runs in the browser, access via HTML links possible)

– simple handling/operability

7) What are the biggest challenges for 2019? How will Metaverse School GmbH develop?

The biggest challenge is certainly to provide enough content (in the form of digital content and events) to inspire a growing number of users.

8) How would you describe in one sentence what Metaverse School GmbH means to you?

A chance to offer people new opportunities and change the world for the better.

Mr.Heyne, thank you for the interview.

A short history of METAVERSE SCHOOL GmbH

In the first quarter of 2017 Dieter Heyne founded the METAVERSE SCHOOL GmbH with the vision to develop a virtual world, which connects to every aspect of our daily life.

Author: Vinzenz Zehmisch

The idea to create a virtual world arose around 2011 from Dieter´s observation that the established virtual worlds had to struggle with very specific problems, like complicated usability and an elaborate process to get started. A first step was taken by planning, structuring and programming the basics of a new platform.

The next milestone was the go-live in 2013 of the browser-based experimental cybaLOUNGE platform for developers and enthusiasts of virtual worlds. Over time the functionalities and the possibilities of the platform grew and in the beginning of 2018 Dieter Heyne decided to fulfil his vision of an open virtual world, where everything is possible. Consequently, Dieter Heyne made up his mind to build up a team and a working solution for a virtual world. Now we are in the process of further developing and designing an interesting virtual environment and we are looking forward to develop our products, so that everyone can participate in a new, exciting, virtual adventure.

The present – what we are doing now

So far, we spend a lot of time to set up the various basic requirements for such an enormous project like a virtual environment. We set up a homepage, wrote user guides, worked on models for the platform, removed bugs, implemented new features, developed the first products, etc. Also, we initiated projects with the University of Applied Sciences Würzburg-Schweinfurt, to get new ideas and input about the user experience, the graphic design of the virtual environments and how to transform day to day processes into a virtual world.

The future – what we intend to do

In the near future we have three big goals. First to get the platform fit for a wide public audience, second to produce content and third to develop products, which promote the digitalization of everyday processes.

Join us on the cybaLOUNGE platform and be a part of an exciting journey!

Visions and Goals

Metaverse – Think digital.

The cybaLOUNGE platform does not focus on technical achievements only, but especially on user benefits. Read here how we intend to make this possible and how we want to try to offer people new opportunities and to improve the online experience.

Author: Vinzenz Zehmisch

The Metaverse School GmbH aim is to provide people with the prospect to network globally for social or business reasons through our new browser-based 3D virtual world platform. This goal is to be achieved by promoting simple interaction, communication and presentation of content in virtual locations. On the one hand, we want to give our users the space and opportunity to creatively express themselves by building their own virtual worlds and realizing their ideas. On the other hand, we will offer custom-made digital solutions to enable all users of the cybaLOUNGE platform to have a virtual experience. It does not matter how you would like to use our platform, we will always give our best to optimize the usability so that everyone, from beginners to experts, has the opportunity to get the most out of the platform.

Vision of the digitalized world

Our long-term vision is to build independent or moderated communities so that people worldwide can realize social or business relationships. As more and more analogue processes are being transformed into virtual worlds through digitalization, we want to offer a solution for literally all purposes from entertainment to specialized business with our platform. The focus of this vision is the user, therefore we will give our best and continuously improve the cybaLOUNGE platform, so that users get an easy start and a lot of new experiences all the time.

We want to enrich the process of digitalization with a new technology and innovations so that everyone can participate. Visit our platform www.metaverse.community and experience it for yourself!